Loading of a OFF ASCII file

Only supports triangles
Not textured yet
Supports scaling and rotation of the model
This commit is contained in:
trotFunky 2019-09-30 16:52:04 +02:00
parent db0bd97580
commit 94bc1228f1
9 changed files with 31419 additions and 4 deletions

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@ -11,7 +11,7 @@ if(NOT ${OPENGL_GLU_FOUND})
endif()
add_executable(tests_opengl
src/main.cpp src/displayers.h src/displayers.cpp src/Texture.cpp src/Texture.h)
src/main.cpp src/displayers.h src/displayers.cpp src/DataHandling/Texture.cpp src/DataHandling/Texture.h src/DataHandling/Model3D.cpp src/DataHandling/Model3D.h src/types.h)
target_link_libraries(tests_opengl
${OPENGL_LIBRARIES}

31149
resources/RAPTOR.off Normal file

File diff suppressed because it is too large Load diff

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@ -0,0 +1,153 @@
//
// Created by trotfunky on 30/09/2019.
//
#include "Model3D.h"
Model3D::Model3D() : vertex_count(0), face_count(0), texture_count(0), is_textured(false)
{}
Model3D::Model3D(const std::string& file_name) : Model3D()
{
load_ascii_off_file(file_name);
draw_model();
}
Model3D::~Model3D()
{
if (vertex_count > 0)
{
delete(vertices);
}
if (face_count > 0)
{
delete(faces);
}
if (is_textured && texture_count > 0)
{
delete(texture_coordinates);
delete(face_textures);
delete(normals);
}
}
void Model3D::draw_model()
{
glPushMatrix();
glScalef(scaling.x,scaling.y,scaling.z);
glRotatef(rotation_angle,rotation_axis.x,rotation_axis.y,rotation_axis.z);
glBegin(GL_TRIANGLES);
for (uint32_t i = 0;i<face_count;i++)
{
Vec3i face = faces[i];
// FIXME : Find a better way to draw the three vertices
Vec3f vertex = vertices[face.x];
if (is_textured)
{
// TODO : Draw texture
}
glVertex3f(vertex.x,vertex.y,vertex.z);
vertex = vertices[face.y];
if (is_textured)
{
// TODO : Draw texture
}
glVertex3f(vertex.x,vertex.y,vertex.z);
vertex = vertices[face.z];
if (is_textured)
{
// TODO : Draw texture
}
glVertex3f(vertex.x,vertex.y,vertex.z);
}
glEnd();
glPopMatrix();
}
bool Model3D::load_ascii_off_file(const std::string& file_name)
{
std::fstream file_stream(file_name, std::ios_base::in);
if (file_stream.fail())
{
std::cerr << "Error opening " << file_name << std::endl;
return false;
}
std::string temp;
// Discard the first line (OFF Header)
std::getline(file_stream,temp);
// Ignore comments at the beginning of the file
while (file_stream.peek() == '#')
{
if (!std::getline(file_stream,temp))
{
std::cerr << "Error while parsing OFF comments in " << file_name << std::endl;
file_stream.close();
return false;
}
}
// Parse count information (edge_count is can be safely ignored)
int edge_count;
file_stream >> vertex_count >> face_count >> edge_count;
vertices = new Vec3f[vertex_count];
faces = new Vec3i[face_count];
for (uint32_t i = 0;i<vertex_count;i++)
{
file_stream >> vertices[i];
}
for (uint32_t i = 0;i<face_count;i++)
{
// Check the the edge count of each face
file_stream >> edge_count;
if (edge_count != 3)
{
std::cerr << "Models must only have triangles !" << std::endl;
file_stream.close();
return false;
}
file_stream >> faces[i];
}
if (!file_stream)
{
std::cerr << "Unexpected EOF while reading model data in " << file_name << std::endl;
file_stream.close();
return false;
}
return true;
}
void Model3D::assign_texture(Texture& new_texture)
{
texture = &new_texture;
}
void Model3D::set_scaling(float x_scale, float y_scale, float z_scale)
{
scaling.x = x_scale;
scaling.y = y_scale;
scaling.z = z_scale;
}
void Model3D::set_rotation(float angle, float x, float y, float z)
{
rotation_axis.x = x;
rotation_axis.y = y;
rotation_axis.z = z;
rotation_angle = angle;
}

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@ -0,0 +1,57 @@
//
// Created by trotfunky on 30/09/2019.
//
#ifndef TESTS_OPENGL_MODEL3D_H
#define TESTS_OPENGL_MODEL3D_H
#include <string>
#include <fstream>
#include <iostream>
#include "GL/glut.h"
#include "../types.h"
#include "Texture.h"
class Model3D {
public:
Model3D();
explicit Model3D(const std::string& file_name);
~Model3D();
/// Loads an ASCII OFF file. Detects if there is texture data. Only triangles are supported.
bool load_ascii_off_file(const std::string& file_name);
void assign_texture(Texture& new_texture);
void set_scaling(float x_scale, float y_scale, float z_scale);
void set_rotation(float angle, float x, float y, float z);
void draw_model();
bool is_textured;
private:
uint32_t vertex_count;
uint32_t face_count;
/// Coordinates of the vertices
Vec3f* vertices{};
/// Indices of the vertices making up each face
Vec3i* faces{};
/// Normals of each face
Vec3f* normals{};
uint32_t texture_count;
/// U,V coordinates inside the texture
Vec2f* texture_coordinates{};
/// Indices of the texture coordinates of each point on a face
Vec3i* face_textures{};
Texture* texture{};
Vec3f scaling{};
Vec3f rotation_axis{};
float rotation_angle{};
};
#endif //TESTS_OPENGL_MODEL3D_H

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@ -5,10 +5,10 @@
#ifndef TESTS_OPENGL_TEXTURE_H
#define TESTS_OPENGL_TEXTURE_H
#include <GL/glut.h>
#include <string>
#include <fstream>
#include <iostream>
#include <GL/glut.h>
class Texture {
public:

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@ -7,7 +7,7 @@
#include <GL/glut.h>
#include "Texture.h"
#include "DataHandling/Texture.h"
/// Displays a square based pyramid from a base position, height and side length
/// \param x X coordinate of the center

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@ -2,11 +2,13 @@
#include "GL/gl.h"
#include "displayers.h"
#include "Texture.h"
#include "DataHandling/Texture.h"
#include "DataHandling/Model3D.h"
volatile unsigned long long int timer_ticks = 0;
static Texture tree_texture;
static Model3D raptor;
void display()
{
@ -31,6 +33,8 @@ void display()
display_tree(0,-5,0,3,5,tree_texture);
raptor.draw_model();
glutSwapBuffers();
}
@ -67,9 +71,14 @@ int main(int argc, char** argv)
// Load and generate tree texture
tree_texture.load_rgba_tga("resources/arbre.tga","resources/arbre_masque.tga");
glGenTextures(1,tree_texture.opengl_id);
// TODO : Put in the Texture class
glBindTexture(GL_TEXTURE_2D,tree_texture.opengl_id[0]);
gluBuild2DMipmaps(GL_TEXTURE_2D,GL_RGBA8,tree_texture.width,tree_texture.height,GL_RGBA,GL_UNSIGNED_BYTE,tree_texture.image_data);
raptor.load_ascii_off_file("resources/RAPTOR.off");
raptor.set_scaling(0.01,0.01,0.01);
raptor.set_rotation(-90,1,0,0);
glViewport(0,0,glutGet(GLUT_WINDOW_WIDTH),glutGet(GLUT_WINDOW_HEIGHT));
glutIdleFunc(display);

47
src/types.h Normal file
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@ -0,0 +1,47 @@
//
// Created by trotfunky on 30/09/2019.
//
#ifndef TESTS_OPENGL_TYPES_H
#define TESTS_OPENGL_TYPES_H
#include <fstream>
template <typename T>
struct Vec2
{
T x;
T y;
friend std::fstream& operator>>(std::fstream& stream, Vec2& vec2)
{
stream >> vec2.x >> vec2.y;
return stream;
}
};
template <typename T>
struct Vec3
{
T x;
T y;
T z;
friend std::fstream& operator>>(std::fstream& stream, Vec3& vec3)
{
stream >> vec3.x >> vec3.y >> vec3.z;
return stream;
}
};
// Define aliases for common types
typedef Vec2<int> Vec2i;
typedef Vec2<float> Vec2f;
typedef Vec3<int> Vec3i;
typedef Vec3<float> Vec3f;
#endif //TESTS_OPENGL_TYPES_H