Implemented shooting
Fixed abstract character not depleting energy when reaching zero Created prefabs for player and enemy bullets Added physics layers for players and enemies
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15 changed files with 458 additions and 29 deletions
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@ -53,4 +53,4 @@ Physics2DSettings:
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m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
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m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
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m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
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m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffdffcffffffffffffffffffffdffeffffdffdffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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@ -13,8 +13,8 @@ TagManager:
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- UI
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-
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-
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-
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-
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- Player
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- Enemy
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-
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-
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-
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