Schmup-JIN/ProjectSettings/TagManager.asset
trotFunky 42706712aa Implemented shooting
Fixed abstract character not depleting energy when reaching zero
Created prefabs for player and enemy bullets
Added physics layers for players and enemies
2019-09-19 12:36:24 +02:00

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!78 &1
TagManager:
serializedVersion: 2
tags: []
layers:
- Default
- TransparentFX
- Ignore Raycast
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- Water
- UI
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- Player
- Enemy
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m_SortingLayers:
- name: Default
uniqueID: 0
locked: 0