Commit graph

  • 0f65df8060 Changed RigidBodies to Kinematic to prevent physics from applying on entities Changed scale of sprites to be smaller on screen master trotFunky 2019-09-19 16:12:50 +02:00
  • a571cf1d4b Added ennemy Added new textures Fixed collision issues (Not having a RigidBody ...) trotFunky 2019-09-19 15:50:10 +02:00
  • 686335b355 Added TODOs trotFunky 2019-09-19 15:25:10 +02:00
  • ec696ca819 Added doc for AbstractCharacter trotFunky 2019-09-19 15:01:42 +02:00
  • 2793e1464a Added independent layers for bullets trotFunky 2019-09-19 15:01:15 +02:00
  • 42706712aa Implemented shooting Fixed abstract character not depleting energy when reaching zero Created prefabs for player and enemy bullets Added physics layers for players and enemies trotFunky 2019-09-19 12:36:09 +02:00
  • f6529e33da Moved default values away from Start() in AbstractCharacter trotFunky 2019-09-19 12:06:23 +02:00
  • 5d4c030d9b Bullet despawn on leaving view trotFunky 2019-09-19 11:38:00 +02:00
  • 505715a368 Fixed typo in Enemy Fixed NRE in Mover trotFunky 2019-09-19 10:53:03 +02:00
  • 3f260fc79d Added components to Player trotFunky 2019-09-17 20:47:50 +02:00
  • eb31eb4c7c Tweaked to input settings to have binary controls trotFunky 2019-09-17 20:47:30 +02:00
  • 37e8c8d689 Implemented Bullet component Added Death() method to AbstractCharacter Implemented basic bullet collision detection and effect trotFunky 2019-09-17 20:45:08 +02:00
  • 98402a90f7 Protect against NPE if no AbstractCharacter Made Speed a property to allow other Objects that are not Characters to use the Mover Init in Awake() to allow other objects to modify its properties during their Start() trotFunky 2019-09-17 20:30:20 +02:00
  • ea9203ca8a Implemented movement AbstractCharacter mainly fleshed out InputManager is done Player movement is done, not ennemy Energy management is done (AbstractCharacter) trotFunky 2019-09-17 18:52:55 +02:00
  • 99013c5d7a Project init, basic structure trotFunky 2019-09-17 15:43:40 +02:00