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A toy raytracer that started to keep me busy during the French Robotics Cup 2019, when my support was not needed.
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Teo-CD a0b6536432 World: make CastRay generic
Previously CastRay did the scale computation and used the player view statistics.
This makes it quite specialized, and the rest of the computations are made outside.

Move the computations in the render function and make castRay generic.
2024-01-25 22:31:39 +00:00
.gitignore First commit, world map creation 2019-05-27 13:50:49 +02:00
CMakeLists.txt First commit, world map creation 2019-05-27 13:50:49 +02:00
LICENSE License as MIT 2023-12-30 14:56:26 +01:00
main.cpp main: Clean up, handle resize 2024-01-24 23:09:59 +00:00
Player.cpp Implement moving the player 2024-01-21 22:11:46 +00:00
Player.h Implement moving the player 2024-01-21 22:11:46 +00:00
World.cpp World: make CastRay generic 2024-01-25 22:31:39 +00:00
World.h World: make CastRay generic 2024-01-25 22:31:39 +00:00