A toy raytracer that started to keep me busy during the French Robotics Cup 2019, when my support was not needed.
Teo-CD
a0b6536432
Previously CastRay did the scale computation and used the player view statistics. This makes it quite specialized, and the rest of the computations are made outside. Move the computations in the render function and make castRay generic. |
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.gitignore | ||
CMakeLists.txt | ||
LICENSE | ||
main.cpp | ||
Player.cpp | ||
Player.h | ||
World.cpp | ||
World.h |